| Description: |
Sins of a Solar Empire II – v1.45.9 + 3 DLCs/Bonuses
https://i.ibb.co/fYN71DqF/shot-1-jpg.jpg
https://i.ibb.co/sdTbL0s9/shot-2-jpg.jpg
https://i.ibb.co/MytPR9YN/shot-3-jpg.jpg
https://i.ibb.co/p6rD14Mx/shot-4-jpg.jpg
https://i.ibb.co/WvXMxmnk/shot-5-jpg.jpg
**Features**
- Game version: v1.45.9; 3 DLCs/Bonuses (Paths to Power, Reinforcements, Soundtrack) are included
- 100% Lossless & MD5 Perfect: all files are identical to originals after installation
- Bonus OST in FLAC format ripped, NOTHING re-encoded
- Selective Download feature: you may skip downloading and installing of bonus OST in MP3 format
- Smaller archive size (compressed from 13.1 to 7.6/7.8 GB)
- Installation takes 7-18 minutes (depending on your system)
- After-install integrity check so you could make sure that everything installed properly
- HDD space after installation: up to 18.2 GB
- Use “Language Selector.exe” in game root to change the game language
- uses XTool library by Razor12911
- At least 2 GB of free RAM (inc. virtual) required for installing this
**Game Description**
There are no turns. There is no battle mode. There is no strategic mode. It’s all one mode and it’s
all in real-time. Instantly zoom in to control tactical engagements where every missile, turret, and
ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your
empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic
landscape. Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and
exciting gameplay moments that can only be found in Sins II. 6 Playable Factions: The parent races
are further differentiated by unique sub-factions each with their own unique features and play
styles that reflect their motivations and goals. For example, the TEC: Primacy is a xenophobic
‘human first’ empire focused on aggression and the Vasari: Exodus is willing to destroy planets to
fuel their mobile empire. Combat Simulation: A detailed combat simulation adds incredible depth to
tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important
in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New
mechanics around shields, armor and hull points give greater depth to units and tactical decisions.
Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one
place without the tedium of finding and clicking through all units in your empire. The Intelligent
Construction system will queue up the entire chain of prerequisites to fulfill any item, research,
or unit build request. Fleet Management: The new fleet system includes the ability to request
specific reinforcements on the fly. Requested units are automatically queued from the optimal
factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on
the important tactical decisions and big picture strategy. Unit Customization: Planet surfaces can
now be customized with special items that vary by race and planet type. Capital ships, titans and
starbases can also be customized with race specific items to fill gaps in the fleet’s composition or
target specific strategies. Minor Factions: Numerous minor factions now inhabit the galaxy offering
trade, auctions for rare items, and with enough influence, access to their most powerful abilities.
Will you befriend them or annihilate them to keep your enemies from turning them against you?
Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand
planets, and the game changing time locked cease-fires that prevent your ‘ally’ from backstabbing
you until it expires – but keep on eye on the time! Multicore 64-bit Engine: The Sins II engine can
utilize all available cores and RAM to maximize performance, now and into the future. Dynamic
lighting, physically based rendering, higher resolution textures and more create a beautiful
tapestry. 10-Player Multiplayer Support: A cloud based online system supports both ‘join codes’ and
lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a
player drops or has to leave; humans can even take over for AI players if a friend joins late. In-
game Mod Support: Mod support has been integrated into the game, making it easy to discover,
install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the
hassle of everyone downloading ahead of time. Easy to Learn; Hard to Master: With an elegant and
intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction
will take true skill. Game Features
|
Discussion