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Udemy Master Digital Product Design UX Research and UI Design 2020 8

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Files:
  1. 3. Typography.mp4 168.3 MB
  2. 1. How To Use This Course.mp4 43.9 MB
  3. 2. Introduction.mp4 47.7 MB
  4. 3. Designer Shortage.mp4 78.2 MB
  5. 3.1 There’s a design talent shortage – here’s how to capitalize on it.html 155 bytes
  6. 3.2 Falling A-level numbers could create a critical shortage of designers.html 169 bytes
  7. 4. Life Coaches in Design.mp4 60.8 MB
  8. 4.1 Yale's 1953 goal study.html 100 bytes
  9. 4.2 If Your Goal Is Success, Don’t Consult These Gurus.html 140 bytes
  10. 4.3 ux myths.html 81 bytes
  11. 5. Make it Pretty.mp4 49.6 MB
  12. 5.1 dribbble.html 82 bytes
  13. 5.2 Flat Design Its Origins, Its Problems, and Why Flat 2.0 Is Better for Users.html 106 bytes
  14. 5.3 The Problem With Flat Design, According To A UX Expert.html 150 bytes
  15. 6. Copy Inspiration.mp4 34.2 MB
  16. 6.1 Homage vs. Design Plagiarism.html 119 bytes
  17. 6.2 The dribbblisation of design.html 120 bytes
  18. 7. Summary.mp4 46.5 MB
  19. 1. Introduction.mp4 74.9 MB
  20. 2. The First Design.mp4 76.2 MB
  21. 2.1 3 Brothers From Baghdad and Their Remarkable 9th-Century Book of Inventions.html 124 bytes
  22. 2.2 How China’s First Emperor Pioneered Design Thinking and Revolutionized the Branding of Legacy.html 130 bytes
  23. 2.3 The Book of Knowledge of Ingenious Mechanical Devices.html 295 bytes
  24. 3. Thonets chair.mp4 49.7 MB
  25. 3.1 Dictionary Definition.html 121 bytes
  26. 3.2 Quick Vid on the History of Thonet's Chair No. 14.html 149 bytes
  27. 3.3 Interiors Hooked on classics.html 150 bytes
  28. 4. Division of Labour.mp4 74.7 MB
  29. 4.1 The digital age could spell a workplace revolution – for better or worse.html 175 bytes
  30. 5. When To Use Design.mp4 47.6 MB
  31. 5.1 Design can't solve all our problems, so stop pretending it can.html 139 bytes
  32. 6. Job Titles.mp4 50.7 MB
  33. 6.1 The Constant Evolution of Product Design and How Semantics Stole My Job….html 172 bytes
  34. 7. Arrogant Design.mp4 42.1 MB
  35. 8. Wrong Rules!.mp4 36.9 MB
  36. 8.1 A comprehensive list of UX clichés.html 132 bytes
  37. 9. One Billion Experiences.mp4 85.1 MB
  38. 9.1 Alan Cooper on Working Backwards for Better Product Design.html 121 bytes
  39. 10. The Production Line.mp4 70.3 MB
  40. 10.1 The Definition of User Experience (UX).html 121 bytes
  41. 11. Summary.mp4 54.6 MB
  42. 1. Good Designers.mp4 14.2 MB
  43. 1.1 good-design.fig.html 111 bytes
  44. 1.2 introduction-good-design.pdf 19.1 MB
  45. 2. Input.mp4 78.6 MB
  46. 2.1 Design Blog List.doc 2.0 MB
  47. 3. Research Values.mp4 27.4 MB
  48. 3.1 your-values.fig.html 138 bytes
  49. 3.2 what-is-desigh--your-values.pdf 19.1 MB
  50. 3.3 what-is-desigh--their-values.pdf 19.1 MB
  51. 3.4 their-values.fig.html 140 bytes
  52. 4. Job Title.mp4 87.5 MB
  53. 4.1 what-is-deigh--jobs.pdf 19.1 MB
  54. 4.2 jobs.fig.html 131 bytes
  55. 4.3 what-is-deigh--jobs.fig.zip 322.5 KB
  56. 5. Support Group.mp4 63.5 MB
  57. 5.1 Stacie Woolsey.html 94 bytes
  58. 5.2 Make Your Own Masters.html 96 bytes
  59. 6. Brief.mp4 72.0 MB
  60. 6.1 design-brief.fig.html 139 bytes
  61. 6.2 what-is-deigh--design-brief.pdf 1.6 MB
  62. 1. Introduction.mp4 30.9 MB
  63. 2. No Process.mp4 23.6 MB
  64. 3. First UI Designer.mp4 50.3 MB
  65. 3.1 How the Dumb Design of a WWII Plane Led to the Macintosh.html 130 bytes
  66. 3.2 Boeing report highlights human factors no company should ignore.html 124 bytes
  67. 4. Design Process.mp4 39.4 MB
  68. 4.1 What is the framework for innovation Design Council's evolved Double Diamond.html 171 bytes
  69. 5. Process Problems.mp4 50.2 MB
  70. 6. Process Problems 2.mp4 40.5 MB
  71. 7. Divergence & Convergence.mp4 65.6 MB
  72. 7.1 Disney’s Creative Strategy The Dreamer, The Realist and The Critic.html 115 bytes
  73. 7.2 Most meetings do not lead to concrete actions, says academic.html 158 bytes
  74. 8. Summary.mp4 35.8 MB
  75. 1. Crit Feedback.mp4 103.4 MB
  76. 1.1 Design Critiques Encourage a Positive Culture to Improve Products.html 111 bytes
  77. 1.2 How To Run a Design Critique.html 124 bytes
  78. 1.3 9 Rules For Running A Productive Design Critique.html 145 bytes
  79. 1.4 10 Classic UX Design Fails That Teach Us How Not To Do UX.html 132 bytes
  80. 2. Other Processes.mp4 85.6 MB
  81. 2.1 The Design Sprint.html 87 bytes
  82. 2.2 JOBS TO BE DONE Theory to Practice.html 94 bytes
  83. 2.3 The Field Guide to Human-Centered Design.html 98 bytes
  84. 2.4 An Introduction to Design Thinking PROCESS GUIDE.html 180 bytes
  85. 2.5 Know Your Customers’ “Jobs to Be Done”.html 120 bytes
  86. 3. Document Design Process.mp4 28.1 MB
  87. 3.1 process-plan.fig.html 140 bytes
  88. 3.2 design-process--process-plan.pdf 19.1 MB
  89. 1. Introduction.mp4 39.7 MB
  90. 2. Birth of Rationalism.mp4 65.4 MB
  91. 2.1 Rationalism.html 105 bytes
  92. 2.2 Why Don't Rationalists Win.html 137 bytes
  93. 2.3 Plato Would Have Laughed at Our Era's Faith In Rationalism.html 168 bytes
  94. 3. Post Rational.mp4 62.2 MB
  95. 3.1 Decisions are largely emotional, not logical.html 172 bytes
  96. 3.2 Post Hoc Rationalisation – Reasoning Our Intuition and Changing Our Minds.html 180 bytes
  97. 4. Critical Thinking.mp4 57.2 MB
  98. 4.1 The most undervalued skill Lateral thinking.html 109 bytes
  99. 4.2 Decision-Making Biases Why Terrible Designs Seem Like a Good Idea at the Time.html 174 bytes
  100. 5. Data Driven Design.mp4 101.6 MB
  101. 5.1 How not to be ignorant about the world Hans and Ola Rosling.html 104 bytes
  102. 5.2 How We Lie to Ourselves With Charts.html 104 bytes
  103. 5.3 Weapons of Math Destruction Cathy O'Neil adds up the damage of algorithms.html 166 bytes
  104. 6. Everybody Lies.mp4 72.3 MB
  105. 6.1 Why so much “science” used in design is bs.html 109 bytes
  106. 6.2 First Rule of Usability Don't Listen to Users.html 139 bytes
  107. 6.3 Everybody lies how Google search reveals our darkest secrets.html 186 bytes
  108. 7. Focus Groups.mp4 65.4 MB
  109. 7.1 Talk is cheap the myth of the focus group.html 147 bytes
  110. 7.2 Why Focus Groups Don’t Work and Cost Millions.html 140 bytes
  111. 7.3 Real Leaders Don’t Do Focus Groups.html 109 bytes
  112. 8. Eating Dogfood.mp4 50.5 MB
  113. 8.1 Dogfooding.html 90 bytes
  114. 8.2 The Ultimate Dogfooding Story.html 121 bytes
  115. 9. Scandinavian Design.mp4 73.2 MB
  116. 9.1 UTOPIA Participatory Design from Scandinavia to the World.html 123 bytes
  117. 9.2 Philosophy v science which can answer the big questions of life.html 165 bytes
  118. 10. Innovation Theatre.mp4 74.3 MB
  119. 10.1 Fintech innovation labs as “innovation theatre”.html 162 bytes
  120. 10.2 Why Companies Do “Innovation Theater” Instead of Actual Innovation.html 149 bytes
  121. 11. Design Thinking.mp4 69.5 MB
  122. 11.1 Design is not a monster you ‘unleash’ to fix the world.html 169 bytes
  123. 11.2 What makes a knowledgeable, talented, and skilled designer.html 161 bytes
  124. 12. Summary.mp4 49.1 MB
  125. 1. Test Assumptions.mp4 22.3 MB
  126. 1.1 test-assumptions.fig.html 147 bytes
  127. 1.2 critical-thinking--test-assumptions.pdf 19.1 MB
  128. 2. Logical Fallacies.mp4 151.4 MB
  129. 2.1 Logically Fallacious.html 97 bytes
  130. 2.2 Logical Fallacies In Design Critiques.html 136 bytes
  131. 3. User Interview.mp4 17.4 MB
  132. 3.1 critical-thinking--user-interview.pdf 19.1 MB
  133. 3.2 user-interview.fig.html 145 bytes
  134. 4. Another User Interview.mp4 18.1 MB
  135. 4.1 user-interview.fig.html 145 bytes
  136. 4.2 critical-thinking--user-interview.pdf 19.1 MB
  137. 5. Surveys.mp4 18.5 MB
  138. 6. Competitive Analysis.mp4 55.8 MB
  139. 6.1 critical-thining-competative-analysis.pdf 19.1 MB
  140. 6.2 competative-analysis.fig.html 149 bytes
  141. 7. Paper Prototyping.mp4 99.3 MB
  142. 7.1 Design, Democracy and Participation Exploring the Scandinavian Participatory Design Tradition.html 129 bytes
  143. 1. Introduction.mp4 44.4 MB
  144. 2. Experience Economy.jpeg 306.7 KB
  145. 2. Experience Economy.mp4 48.1 MB
  146. 2.1 Concorde The Real Reason Why the Supersonic Passenger Jet Failed.html 160 bytes
  147. 2.2 How Boeing Put the Dream in Dreamliner.html 150 bytes
  148. 3. Case Study Tinder.mp4 40.0 MB
  149. 4. Designers Remorse.mp4 75.1 MB
  150. 4.1 Bill Gates and Steve Jobs raised their kids tech-free — and it should've been a red flag.html 160 bytes
  151. 5. What's Easy.mp4 54.3 MB
  152. 6. Perception.mp4 53.4 MB
  153. 7. Case Study Uber.mp4 61.1 MB
  154. 8. Don Norman.mp4 73.4 MB
  155. 9. Creativity.mp4 47.9 MB
  156. 10. Summary.mp4 66.4 MB
  157. 1. Empathy Map.mp4 19.1 MB
  158. 1.1 experiene--empathy-map.pdf 19.1 MB
  159. 1.2 empathy-map.fig.html 134 bytes
  160. 2. Persona.mp4 39.5 MB
  161. 2.1 persona.fig.html 130 bytes
  162. 2.2 experience-persona.pdf 19.1 MB
  163. 3. Journey Map.mp4 27.3 MB
  164. 3.1 journey-map.fig.html 135 bytes
  165. 3.2 experience--journey-map.pdf 19.1 MB
  166. 4. Storyboarding.mp4 44.7 MB
  167. 4.1 experience--storyboard.pdf 1.2 MB
  168. 4.2 storyboard.fig.html 134 bytes
  169. 1. Introduction.mp4 38.8 MB
  170. 2. What is Creativity.mp4 102.1 MB
  171. 3. Creative Brain.mp4 89.8 MB
  172. 3.1 Default and Executive Network Coupling Supports Creative Idea Production.html 114 bytes
  173. 3.2 Default Mode and Executive Networks Areas Association with the Serial Order in Divergent Thinking.html 114 bytes
  174. 4. Powerpoint Kills.mp4 65.0 MB
  175. 5. Be Unique.mp4 72.6 MB
  176. 5.1 Websites Need to be Predictable, Not Boring.html 128 bytes
  177. 5.2 Randy Olson gives lecture on science communication.html 104 bytes
  178. 5.3 Web design is now completely boring.html 110 bytes
  179. 6. Having Ideas.mp4 90.0 MB
  180. 7. Brainstorming.mp4 78.2 MB
  181. 7.1 When Does The Creativity Happen Design, Agile and the Studio Model.html 195 bytes
  182. 7.2 The Right Way to Do Collaborative Design How to Avoid Designing by Committee.html 174 bytes
  183. 8. Post It.mp4 71.2 MB
  184. 9. Play.mp4 53.1 MB
  185. 10. Test.mp4 91.3 MB
  186. 11. Summary.mp4 85.3 MB
  187. 1. Frame The Problem.mp4 18.6 MB
  188. 1.1 how-might-we.fig.html 135 bytes
  189. 1.2 creativity--how-might-we.pdf 19.1 MB
  190. 2. Creativity Exercises.mp4 36.5 MB
  191. 2.1 Ice Breakers.html 118 bytes
  192. 2.2 creativity--100-things.pdf 4.4 MB
  193. 3. Test Assumptions.mp4 18.2 MB
  194. 3.1 test-assumptions.fig.html 140 bytes
  195. 3.2 creativity--test-assumptions.pdf 19.1 MB
  196. 4. Feature Matrix.mp4 19.9 MB
  197. 4.1 feature-matrix.fig.html 138 bytes
  198. 4.2 creativity--feature-matrix.pdf 19.1 MB
  199. 5. Red Routes.mp4 14.9 MB
  200. 5.1 creativity--red-routes.pdf 1.5 MB
  201. 5.2 red-routes.fig.html 134 bytes
  202. 6. Information Architecture.mp4 68.5 MB
  203. 6.1 Site Flow.html 124 bytes
  204. 6.2 information--architecture.fig.html 149 bytes
  205. 7. Wireframe.mp4 36.1 MB
  206. 7.1 creativity--4to1.pdf 1.6 MB
  207. 1. Introduction.mp4 45.6 MB
  208. 2. Change Your Perspective.mp4 61.4 MB
  209. 2.1 What if I told you that you don't know how to think.html 144 bytes
  210. 3. Perspective Suppressors.mp4 64.5 MB
  211. 4. How We See.mp4 49.2 MB
  212. 4.1 Stevens's power law.html 112 bytes
  213. 5. Colour Perception.mp4 34.2 MB
  214. 6. How We Focus.mp4 66.7 MB
  215. 7. How We Remember.mp4 86.2 MB
  216. 8. Visual Channels.mp4 58.4 MB
  217. 8.1 The Mackinlay ranking of perceptual task.html 152 bytes
  218. 8.2 The Visualization Alphabet Marks and Channels.html 123 bytes
  219. 9. Hierarchy.mp4 59.3 MB
  220. 10. Pre Attentive Visual Channels.mp4 33.1 MB
  221. 10.1 Exploring Preattentive Attributes.html 104 bytes
  222. 10.2 Visual Perception.html 123 bytes
  223. 11. Gestalt Psychology.mp4 56.6 MB
  224. 12. Summary.mp4 64.9 MB
  225. 1. Introduction.mp4 50.4 MB
  226. 2. Make Me Think.mp4 66.1 MB
  227. 2.1 A Cognitive Model Fleshes out Kahneman’s Fast and Slow Systems.html 137 bytes
  228. 3. Usability Testing.mp4 81.9 MB
  229. 3.1 Fast Path to a Great UX – Increased Exposure Hours.html 106 bytes
  230. 4. Usability Audit.mp4 70.8 MB
  231. 4.1 10 Usability Heuristics for User Interface Design.html 119 bytes
  232. 5. Mental Models.mp4 59.4 MB
  233. 6. Standards.mp4 104.3 MB
  234. 6.1 UI Patterns.html 92 bytes
  235. 6.2 UX Stack Exchange.html 90 bytes
  236. 7. Make It Obvious.mp4 92.2 MB
  237. 8. Feedback.mp4 69.0 MB
  238. 9. Summary.mp4 59.9 MB
  239. 1. Heuristic Evaluation.mp4 86.7 MB
  240. 1.1 10 Usability Heuristics for User Interface Design.html 119 bytes
  241. 1.2 usability--heuristic.fig.html 132 bytes
  242. 1.3 usability--heuristic.pdf 2.7 MB
  243. 2. Usability Audit.mp4 61.8 MB
  244. 2.1 usability--audit.fig.html 128 bytes
  245. 2.2 Heuristic Evaluation Checklist.pdf 172.5 KB
  246. 2.3 usability--audit.pdf 17.6 MB
  247. 3. Usability Testing.mp4 139.2 MB
  248. 3.1 Fast Path to a Great UX – Increased Exposure Hours.html 106 bytes
  249. 3.2 A Fundamental Mind Shift For Usability Testing.html 148 bytes
  250. 4. Click Testing.mp4 30.9 MB
  251. 1. Introduction.mp4 20.9 MB
  252. 2. Figma Getting Started.mp4 34.6 MB
  253. 3. Figma Frames.mp4 14.1 MB
  254. 4. Figma Shapes.mp4 16.7 MB
  255. 5. Figma Fill & Stroke.mp4 58.1 MB
  256. 6. Figma Drawing Tools.mp4 126.9 MB
  257. 7. Figma Boolean Tools.mp4 59.2 MB
  258. 8. Figma Text.mp4 24.6 MB
  259. 9. Figma Groups & Layers.mp4 18.4 MB
  260. 10. Figma Grids & Constraints.mp4 52.9 MB
  261. 11. Figma Effects.mp4 29.0 MB
  262. 12. Figma Styles.mp4 29.2 MB
  263. 13. Figma Components.mp4 45.9 MB
  264. 14. Figma Plugins.mp4 20.5 MB
  265. 15. Figma Prototyping.mp4 25.4 MB
  266. 16. Figma Version Control.mp4 17.1 MB
  267. 17. Figma Feedback.mp4 14.4 MB
  268. 18. Figma Exporting.mp4 23.7 MB
  269. 19. Summary.mp4 20.1 MB
  270. 1. Introduction.mp4 34.0 MB
  271. 2. Form Vs Function.mp4 71.1 MB
  272. 2.1 Art vs Design – A Timeless Debate.html 126 bytes
  273. 2.2 The Value of Good Design.html 123 bytes
  274. 3. The New Art.mp4 66.8 MB
  275. 3.1 Wild about William Morris young designers take inspiration from Arts and Crafts master.html 227 bytes
  276. 3.2 How the Great Exhibition of 1851 still influences science today.html 177 bytes
  277. 4. Form Follows Function.mp4 65.5 MB
  278. 4.1 The Demise of 'Form Follows Function'.html 119 bytes
  279. 4.2 Louis H. Sullivan.html 150 bytes
  280. 5. Flat Vs Skeuomorphic.mp4 47.0 MB
  281. 5.1 Flat UI Elements Attract Less Attention and Cause Uncertainty.html 135 bytes
  282. 5.2 Skeuomorphic Design Don' t Apply It Blindly.html 116 bytes
  283. 6. Power of Form.mp4 48.7 MB
  284. 6.1 Emotion & Design Attractive things work better.html 122 bytes
  285. 6.2 The Aesthetic-Usability Effect.html 121 bytes
  286. 6.3 When and how aesthetics influences financial decisions.html 132 bytes
  287. 6.4 Predicting users' first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness.html 169 bytes
  288. 7. Ugly Aesthetic.mp4 44.4 MB
  289. 7.1 Web Designers Are Making Sites Intentionally Ugly and Unusable.html 195 bytes
  290. 7.2 Why are some of the ugliest sites on the Web also the most popular.html 165 bytes
  291. 8. Art Into Industry.mp4 65.0 MB
  292. 8.1 Why is Bauhaus such a big deal in design.html 163 bytes
  293. 9. Summary.mp4 47.0 MB
  294. 1. Moodboards.mp4 84.2 MB
  295. 2. Grid System.mp4 74.1 MB
  296. 2.1 Inspired Design Decisions Pressing Matters.html 145 bytes
  297. 2.2 golden-ratio.fig.html 129 bytes
  298. README.txt 2.2 KB
  299. 3.1 Google Fonts.html 86 bytes
  300. 3.2 Anatomy of Typography.html 96 bytes
  301. 3.3 Type Scale.html 84 bytes
  302. 3.4 Golden Ratio Font Calculator.html 87 bytes
  303. 4. Colour Scheme.mp4 94.4 MB
  304. 4.1 Adobe Color.html 85 bytes
  305. 5. Adding Depth.mp4 17.6 MB
  306. 6. Design System.mp4 33.2 MB
  307. 6.1 design-system.fig.html 130 bytes
  308. 7. Visual Language.mp4 94.7 MB
  309. 7.1 Dribbble.html 82 bytes
  310. 7.2 Refactoring UI.html 87 bytes
  311. 7.3 Flat Icons.html 86 bytes
  312. 7.4 UI8.html 77 bytes
  313. 1. Introduction.mp4 42.9 MB
  314. 2. Minimalism.mp4 39.7 MB
  315. 2.1 Minimalism Not as straightforward as it seems.html 151 bytes
  316. 2.2 Is Less Really More The Truth Of Functional Minimalism In Web Design.html 156 bytes
  317. 3. Less But Better.mp4 52.2 MB
  318. 4. Removing Things.mp4 40.8 MB
  319. 5. Affordances.mp4 68.8 MB
  320. 6. Single Function.mp4 44.3 MB
  321. 7. Categories.mp4 93.4 MB
  322. 8. Case Study Booking.com.mp4 36.1 MB
  323. 9. Helvetica.mp4 22.6 MB
  324. 10. Summary.mp4 42.7 MB
  325. 1. Introduction.mp4 28.7 MB
  326. 2. Objective Design.mp4 80.1 MB
  327. 3. Situationism.mp4 82.3 MB
  328. 3.1 The Playful City From the 1960s Strive for Spontaneity to Today’s Space of Entertainment.html 180 bytes
  329. 4. Death of The Author.mp4 43.6 MB
  330. 4.1 In theory The Death of the Author.html 136 bytes
  331. 5. Postmodernism.mp4 89.4 MB
  332. 5.1 How to Incorporate Postmodern Design into Your New Mobile App.html 145 bytes
  333. 6. Design Fluency.mp4 109.4 MB
  334. 6.1 How Cognitive Fluency Affects Decision Making.html 156 bytes
  335. 7. Frictionless Design.mp4 53.9 MB
  336. 7.1 Open offices are overrated.html 104 bytes
  337. 8. Raymond Loewy.mp4 78.6 MB
  338. 9. Chaos & Conformity.mp4 23.9 MB
  339. 10. Break The Grid.mp4 45.6 MB
  340. 10.1 When And How To Break A Grid Layout.html 114 bytes
  341. 10.2 Breaking the Grid on the Web.html 93 bytes
  342. 10.3 How to Effectively Break Out of the Grid.html 136 bytes
  343. 11. Summary.mp4 35.0 MB
  344. 12. Thank You.mp4 27.4 MB

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